27 JUL 2018 by ideonexus

 Examples of Games in the Context of Their Civilization

Games hold a mirror to civilization. In the Afghan game of buzkashi, groups of fierce horsemen contend in a no-holds-barred struggle for possession of a beheaded calf. The object is to carry off the slippery carcass, defending it against all challengers, and bring it around the field to the goal. As Jacob Bronowski explains in The Ascent of Man, 'The tactics are pure Mongol, a discipline of shock... what seems a wild scrimmage is in fact full of manoeuvre, and dissolves suddenly with the winn...
Folksonomies: history culture gaming
Folksonomies: history culture gaming
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03 JAN 2012 by ideonexus

 Applied History of Technology

Ravna had known that “jumpstarting” technology must be a topic in the ship’s library. It turned out the subject was a major academic specialty. Besides ten thousand case studies, there were customizing programs and lots of very dull-looking theory. Though the “rediscovery problem” was trivial in the Beyond, down in the Slow Zone almost every conceivable combination of events had happened. Civilizations in the Slowness could not last more than a few thousand years. Their collapse was...
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An academic field for a galactic civilization in which they study the technological advancement of different species on different planets. Includes the concept of "jumpstarting," where a civilization is given more advanced technology, similar to the concept of "leapfrogging" for third world countries on Earth.